

So yeah, they’ve got a lot to learn about PvE design… but they do seem to be trying. Really, they should put the bounties back in, but cap how much the bounties on the EC can pay out to any one pilot per day. 2 BPCs for 200+ man-hours of work? Not exactly good incentive, definitely not something that divides up well between the members of at least 2 fleets. Then it becomes a question of time and numbers vs reward, and right now, the rewards for the EC are… well, they’re pretty weak. You can filter missions that range from mining excursions to intense. Oktober nähern, werden wir euch über alle Fortschritte der Ressourcenkriege auf dem Laufenden halten und euch eine erste Vorschau auf neue SKINs und mögliche andere Gegenstände gewähren, die wir für die Belohnungskisten in Betracht ziehen. EVE Online has a plethora of these PvE activities throughout New Eden, and you can view them all in the improved Agency tab.

Optimally, you only need X number of guys, and anything more than that is asking for trouble… unless all of the guys above X are in Guardians, in which case, the more you add, the safer everyone is. Während wir uns der Veröffentlichung von EVE Online: Lifeblood am 24. But it’s always going to be more effective to bring more people. Nor will developers ever be able to keep ahead of thousands of players devouring their content, until and unless they go with a fully procedural content generation system…Īnd again, if these things are like the ECs… that looks like the direction they’re headed: the objective looks at what you brought, and tailors opposition to fit. Well, see, if you’re looking for fun solo content that takes less than an hour? You’re not really looking for an MMO.
